Sword Art Online Fatal Bullet Start With Out Uac

Notation that this DLC has a missable accomplishment, so make sure you stick to the walkthrough for the story! Also, Practise NOT sell the Emblem Earrings you find in this DLC, they are accessories that tin can exist sold and MUST be turned in for an outfit design that leads to an achievement. It seems yous tin can get multiple Emblem Earrings, but I don't know if that applies to all 26, so don't take the gamble. To be safe don't open whatsoever chests until I tell you to exercise so, that way you won't get them by accident and sell them or something.

Notation that there are side quests and such for the DLC, but they are not required for the achievements relating to those types of quests. Don't have to carp with them.

Starting Out

To access the DLC, salvage and quit to the main menu, select commencement game, choose your save, and so select DotN. Watch the initial scenes, and so head to the teleporter in the Glocken and select the White Frontier. From here follow the north mountain northwest, you'll meet some scorpions/bees and and then an alcove with a Waste matter Gang boss. The skillful news is that Waste material Gang is easy compared to Genbu. Utilize Armor Break Shot and Power Form and then pour every bit many bullets equally y'all can into his face (his main weak point). With any luck, you lot'll do enough damage to stagger it before he gets to yous, and it'll fall downward and sit down at that place for a few moments, giving you even more time to fill his face with bullets. At that place are 2 drones that can practise quite a bit of damage if you stand up still, so brand certain you motility left or right when you see a bullet line (though on easy this might non matter).

Earlier you murder Waste Gang a billion times for level ups though, I would subcontract a good weapon. The Rank eleven from the Predatory Full general I went with was Lupus, if yous want the rank 11 version (but with chips and better rarity) Waste material Gang can drop either that or a Pistol, but you lot'll need to exist on extreme to get it, which would be a rough fight right now. What I used was a Gatling Gun though. For that, you'll want to basically follow the path from the archway of White Frontier direct west to a dungeon (follow the road w). In one case yous unlock the teleport to the entrance save and quit, then switch to extreme difficulty. Teleport to the dungeon archway (don't become inside) and and then go east a bit. Two gatling drones will spawn. Kill them both and pray for a drib. If you have any accessories with item drop or rare item drop, equip them. There are some Lite Facsimiles that volition spawn that will mess you up shortly later you kill the drones, and that's fine. You desire to die, then press showtime and cull yes to reload, then practice information technology once again. Be quick though, because if everyone goes down you're sent dorsum to the Glocken. I wouldn't bother trying to farm for a legendary with a god chip setup, for at present just try for an epic (6 slots+) or legendary. For the epic you desire at least one of the chips to be Weapon Damage, Optical Harm, Weak Spot damage, or Damage Vs. Mechs preferably at 15% or higher up (only lower is fine). For Legendary information technology doesn't matter what the chips are.

Once you have that, caput to the Predatory Full general in the Glocken, you desire to buy a weapon with each of the 4 stats above, with a practiced %, preferably 15% or more. Farm Genbu for cash as needed. Bank check your inventory as yous may have some guns that already run into these requirements. Once you take them, caput to Lisbeth in Kirito's Room. Our goal is to put Weapon Damage, Optical Damage, Weak Spot Damage, and Damage Vs. Mechs on the Benetnasch. If you're using a different weapon, brand sure to check its stat sheet. In the top left you'll see an icon that denotes its damage type, make certain you replace Optical Damage with the right type (unless it'due south also Optical). Anyway, permit's make the weapon. The materials required go upward with rank, so to relieve a lot of credits and unlocking/transform chips, the procedure is a lilliputian more complicated.

1. Bank check your Benetnasch and run across how many of the 4 stats information technology has. Now, expect at the open slots (the open slots don't have a yellow diamond past them). You need to add the stats in a higher place that you have with the open up slots and then unlock the number of slots you need. For example, if it only has Optical Damage and one open up slot, you need to unlock two more than slots. If you take Optical Damage, Weak Spot Impairment, and Damage Vs Mechs AND it has an open slot, you don't need to unlock any at all. In social club to unlock a fleck, talk to Lisbeth, choose transform, select your Benetnasch, and and then select a garbage weapon you lot have no utilize for (Non one with the stats you need on it). Highlight a locked slot and press cn_A and choose to unlock it. Do this for as many slots equally you need. Press first and so confirm it to open the slots. You tin but unlock a number of slots equal to the total number of slots divided by 2, rounded up. This is why it has to exist epic or legendary, lower rarities won't let y'all unlock plenty chips.

2. Take ane of those depression-rank legendary weapons with 8 slots I told y'all to keep. Use the procedure above to get 4 open slots. Now yous want to cull transform, select your depression rank legendary, and then select one of the weapons you bought with the iv preferred stats. Select an open slot on your legendary, and then select the stat you want to put in there (the 4 above). Smash the other weapons with the preferred stats into it with the same process. This should leave you with a legendary that has Optical Impairment, Weak Spot Harm, Weapon Damage, and Damage Vs. Mechs.

3. Choose transform again. Select your Benetnasch, then select your legendary. Replace the 4 open chips in the Benetnasch with the 4 fries from the legendary. You should now have a Benetnasch with Optical Damage, Weak Spot Harm, Weapon Harm, and Impairment Vs. Mechs. Y'all're now good to go. For the much harder fights, we'll need a much more specific setup, just this is good enough to farm for now. We too demand to smash a ton of weapons into our low tier legendary to become the %south much college in the endgame, but that will be a much bigger delivery, and then yous don't want to do it until you lot're absolutely sure you lot have a weapon you lot want to utilize for the rest of your completion time.

With that weapon in hand, slaughter Waste Gang. I could beat him quite comfortably on normal at this signal, and you get much more experience for doing so, and so I'd suggest doing the same. Farthermost is a very unlike beast though, I institute it quite difficult to stagger earlier information technology started one-shotting everyone, and fifty-fifty when I did I could not kill it before it got upwards. If yous don't kill it during the stagger the fight becomes considerably harder, as you're basically relegated to blind firing into its body as y'all won't see the face every bit much to practice maximum damage, much less stagger it once more. It'south probably far more feasible one time you get closer to the 200+ range and have the stats to survive a shot or ii. The achievement is for level 270, and the cap seems to exist 300, though you don't need to go that high. How high you go is up to you lot, but once you're in the 200 range I'd probably take a break and exercise the story. You'll pick up some experience at that place and you don't really desire to make the push to 270 until you're done with absolutely everything else, because it gets really ho-hum as yous get closer to 270.

Now it'due south time for the story, which is pretty tedious. There's a ton of facsimile enemies in the dungeons, and the game relies much more on "puzzles" similar hit red orbs and activating consoles. Almost rooms have some kind of mechanic related to them. Every bit a result, progress is much slower than you are used to and it sucks pretty bad. As we go through the story we need to collect Emblem Earrings to unlock an outfit blueprint. A bunch are located in chests in the White Frontier, you need to grab them now. Y'all also need 3 things called Observation Records, these let you lot to access a few chests in dungeons that too have these EEs. The chests won't ever give Keepsake Earrings, they may give other things. Too, note the Emblem Earrings may be obtained every bit Unappraised items, and so yous won't know yous got it until you go dorsum to town, nice. At that place's 26, 1 for each letter A-Z. Since the White Frontier is a pretty open area it'd be pretty hard to direct you to them all, and so I will simply give you a map. For the earrings, if you lot don't get them from a breast teleport to the exterior of the nearest dungeon and try over again. The Observation Records seem to exist a 100% driblet. The Es on the map are earrings, the Os are the Observation Records. EA is Emblem Earring A, EB is Emblem Earrings B, and so on. O1 is Observation Record ane, so on. I would suggest stashing the Emblems Earrings in your particular box so you don't accidentally sell them. While it seems the chests will drop multiple Keepsake Earrings, I wouldn't chance it.

White Frontier EEs and ORs

Meteorological Plant Ruins (MIR because typing information technology is exhausting)

Once y'all accept that done, it'due south storytime. Teleport to the MIR. Head to the get-go room, immediately turn right and activate the panel, then go through the door past information technology. You need to impale the enemies and striking the switches hither. 1 is on pinnacle of the box by the door, some other is to the right subsequently you lot go up the sets of stairs, and the terminal 1 is at the expressionless-end in this room. Return to the showtime room and kill all the enemies, then head east. In the adjacent room, you have to hit three switches again. The first one is to the left in an alcove after the offset gear up of stairs, the second is straight ahead after the next set of stairs, and you'll meet the terminal ane up some more stairs. Go along to the door and caput southward. Go either way to find a agglomeration of artillery in front of the door. In this side by side room head to the eastern dead cease to observe a panel to activate. Return to the room and in the northeast corner, you'll meet some boxes - spring up them and striking the red orb here. At present head west and you'll detect a tower at the terminate, UFG up it, and hit the red orb. Return to the room and approach the due south door, two robots will spawn, kill them. Go through the south door. In the adjacent room, go east and kill all the enemies in this room. A northern door will open, head through it, and actuate the console. Become back to the room and open the due west door past using the panel. Open the two chests here, one of which should have Emblem Earring F.

Now head south to the next room. Yous'll run across a panel ahead, activate it. Then go around the square room going clockwise and activate the consoles on the outside walls. When you lot reach the northwest corner the panel is to the correct, not left. Now head to the south side of the room and go north into the alcove to find the last console, so head south. Activate the console and caput into the warp gate, then caput into the next 1 ahead of you. Follow the path to the door, murdering everything on the manner to open the door, and so enter the warp gate. Impale the Ghospet, which yous should have a lot of practice doing by at present. Caput south to a door for a scene, then render habitation for a scene. Now go to the Shops in the Glocken. After the scene introducing some people new to the story, Seven and Rain will have a talk: DURING THIS, YOU MUST SELECT "I KNOW But WHERE TO Await". This should starting time "Outerwear Materials Difficult". If non, you dun goofed, dashboard and choose the right answer. Now nosotros have to impale iii bosses.

1 . Teleport to the OUTSIDE of the Sea Watchtower in Remnant Wasteland. Plough correct and the UE Encarmine Butcher will be right there, kill information technology.

2. Now teleport to the Subway A entrance inside the dungeon in the Quondam Southward. Head east and kill the boss. So head to Abandoned Road Depths and go north into the warp gate and kill Ghospet.

iii. Head to the White Frontier, teleport to the Meteorological Establish Ruins outside and head southwest to the objective marker. Not sure what you're supposed to kill, I was gunning downwards random enemies looking for a UE and the quest randomly completed, maybe it was the Enemy Caller blazon enemy. Either mode won't exist hard to find.

Head to the Coop Lobby Counter in the Lobby and talk to Seven to your correct. At present teleport to the Frozen Found (it's a teleport point in the northwest section of white Borderland if you don't have information technology walk over there to become it now). Caput to the objective marker northwest of you and go inside. Follow the path east for a scene, then y'all'll be sent home. Teleport to the MIR Entrance (inside). Enter the door past you lot and go through this surface area once again, in that location will be ii players near the cease, kill them both for a scene. Teleport to the midpoint and go east, kill that player, and then go south and impale the histrion in the console alcove. Then caput south into the warp gate, and the side by side 1. Head through this room to the warp gate and trounce the Ghospet once again, then go southward to the door. Afterwards the scene, we can progress. Head south into the warp gate. and so activate the teleport to your left. Head south through the hallway to a room, there'south a red orb to your right. Head through the area killing everything to open the door at the end. Caput to the side by side room and plow right, go upward the platforms to find a cherry orb, then go to the due south end of the room to find another. Return to the first room and caput e.

In this room, there'south a ruddy orb to your left when you lot enter, and ane in the back of the bottom flooring on the right. Become up the stairs and striking the one by you, and then plough around and you'll come across another. Turn left and y'all'll see i a piddling higher upwardly. Now the door going south will open, but first, go east through the door on the bottom floor (use the console). Enter this room and kill all the enemies, so become due east. 1 of the chests volition have Emblem Earrings G. Enter the warp gate to find a teleport. Follow the path to the objective. You'll get an achievement after the scene.

Yous'll exist booted to the White Frontier. Teleport to the teleporter in the Glocken and head a few steps forrard to the objective for a scene, and then return to the Frozen Plant in the White Frontier. Head northwest to the new surface area once again and enter. Follow the path to a fork and head east to the objective for a scene, then go southeast to the objective for a scene. Head east and practise it again. Teleport to the Midpoint 3 in the MIR. Follow the path to the objective again. Head farther south to a fork, and go east on the basis level through the door with the console. Go to the east side of the room to find a breast with Keepsake Earring H. Get up the ramps to the top and striking the red orb, then drop down and utilize the warp gate. Head south and you'll see a bunch of warp gates, enter the 1 close to you lot on the right. Kill the enemies here and apply the west door. Hit the console and then go in the warp gate. Go into the left warp gate now, kill all the enemies, and so become through in the door in the north wing. Hit the console and use the warp gate. Caput south into the far warp gate. Yous'll find the Zodiac Crown boss. He will fall quite easily to your Benetnasch. After he is dead go s and afterward 2 doors a teleport volition be on your left. Keep due south for a scene, so yous'll be booted to the White Frontier once again. Teleport to the Frozen Plant and become northwest to the other expanse. Return to the dome in the far east for a scene. You lot'll get an achievement.

At present teleport to Midpoint iv in the MIR. Head south for a scene, then enter the warp gate. Actuate the teleport to the left, then enter the east warp gate for a boss. Her weak point is the jewel on her breasts, though it can be hard to hit later she staggers because she falls back a fleck. Either way, she will be an like shooting fish in a barrel kill. Once she dies you'll get an achievement for beating her, and an accomplishment for getting a weapon from this DLC if you lot haven't already.


Locked and Loaded

Obtain i of the weapons added in "Dissonance of the Nexus."

Locked and Loaded

i guide Offline Game Mode Single Player Collectable Shop

Head into the warp gate w of you. You lot'll take some scenes, and then another important dialog pick to make. Respond "We'll search every last inch of this place." You should get the quest Manhunt: Hard. Teleport to the Frozen Plant and head southwest to the objective. After the scene impale the role player. Head e and slightly due south to the side by side objective. Yous'll exist moved to the next dungeon, Icicle Prison house. Head inside. Head e to the first room. You lot can bank check the console on the right, but you only demand to utilize the one in the middle. Information technology will spawn two mines and a UE. Shoot it and so information technology walks over the mines then kill it. Go downwards the ramp at the end of the span and on the ground level enter the northeast room after using the panel. Bound onto the boxes and look up and south, you'll see a platform yous can UFG to. Now yous want to UFG upward the westward wall, it seems to work best when y'all aim to the other side of the platform, farthest from yous. Open the breast for Emblem Earring I, and so use the console to open the nearby door. Drib down and become through the north door. Kill the enemies hither and then look at the north door. At that place are iii orbs that are either green or ruby-red, memorize the layout. The northeast door will open, head inside, and walk forward and a mine circle volition appear, but information technology's a teleport, stand in it. Use the console to your left and behind you lot. Now go in the southeast door and autumn down, kill the enemies, then use the northward door. Follow the path killing the enemies, when you accomplish the door look s to notice some red orbs, hit them to match the pattern above the door. For me the top 2 were light-green, the bottom one should be red. Now you tin can enter the north door. Activate the teleport in front of you and become east.

Drop downwardly and kill the enemies hither. You'll need to get up the stairs and walk around the outer edge to find some of them. In one case they're all dead two robots will spawn, and so some drones and a flight enemy. After they are dead you'll become a scene. So get through the due east door and utilise the warp gate. Go due north for one line of text and proceed due north. Kill the enemies and head northwest. Piece of work your way up this room killing everything every bit you go, and so become through the door at the elevation. Proceed until you see 2 ammo boxes, turn west. Look above the door to see the pattern, so get s to the blood-red orbs and set them upwards. For me, information technology was this.

1000
RRG
Thousand

At present enter the warp gate behind the door and impale the Zodiac Crown. Yous'll have a scene, the two chests have outfits (not relevant to achievements just an FYI). Enter the warp gate. Go direct eastward to a room with boxes and y'all'll notice the Keepsake Earring J in the chest. Now head south. Employ the console you see, kill the enemies, and then go on. Yous'll see some other panel and and so a Deliquent. Work your way to the bottom and kill the robot, then use the southwest door. Go to the outset of the room and expect north for the red orb solution, the top two were light-green for me, bottom 2 red. The red orbs are simply by the door we just came through. Get through the door y'all opened and prepare for a ton of enemies. After they're all dead head northward into the warp gate. Head west to the fork and go north, you'll come across a door with cerise orbs above it, the red orbs are west of the fork.

GGR
RGR
GRG

Enter the warp gate behind the north door, and go in the side by side warp gate. Actuate the teleport to your left. Head due east for 2 scenes, and then a boss called Executioner, which is merely a palette bandy of Waste matter Gang. The same process for killing him applies. Caput e and utilize the console ahead, behind it are some boxes, jump onto them and yous'll see a petty alcove with a chest that has Emblem Earring J. Now caput south and follow the path to a warp gate, use it. You'll have a scene, and then you lot'll get the compensation screen and you can option a party, doesn't actually affair who. Yous'll have to fight three of the Deliquent blazon enemies at once. I stood on the rocks to the correct at the start and they didn't seem to attack him, only I could have just been lucky. Follow the path south to the objective for a boss fight. This dude'southward pretty abrasive because I couldn't seem to stagger him. His weak signal is his face and you'll struggle to be able to hit information technology because he moves around then much. There's a little red matter sticking out of the knee joint joints that is likewise a weak point merely doesn't have as much damage as the face. He fires a agglomeration of missiles, does a whirlwind set on where he spins beyond the loonshit, and also spins in place. The missiles are quite hard to dodge (require a very well timed dodge), if y'all're quick you can move from the cyclone. Endeavour to let your allies get attacked and then pump lead into it until it dies. Your biggest trouble is your allies LOVE to oversupply around the boss and get beaten down, especially when one of them dies. The other AI volition revive him/her and so stand right next to them so the boss can slay them all at in one case. You want to stay far abroad from the boss (and your allies) only if they start to crowd effectually each other try giving them different orders (come to me, hold position, or any) to try and go them to break upward. You'll get an achievement when it goes down.

After the seemingly unskippable credits, teleport to your domicile entrance in the Glocken and talk to Kirito nearby for some scenes. Head to the Plant Depths teleport and go s. You'll face a Snowstorm Ereshkigal boss, which is just a palette swap of a previous boss. Simply do the same thing, pump bullets into the gem on her breasts until she dies. Next, teleport to the outside of the Constitute Ruins and go west to find a warp gate to the dungeon, SBC Abend, enter. Follow the path to the Cocytus Nifta dominate. He is a palette bandy of the boss in the Icicle Prison, with an actress wrinkle, when he shoots iv missiles these leave behind icicles, you need to stand backside one of them (in relation to the boss) in order to avoid information technology'southward incredibly strong laser set on. It did 16k damage to me on normal. We need to fight this boss on extreme so...that'll be fun. Teleport to the Dwelling house Entrance in the Glocken and talk to Lierve for a scene, so teleport to the Gov. Role Square for a scene, and the quest Yuna's Request. Caput to the beginning of the White Frontier and caput southwest to the objective. Kill the person after the scene, then render to Yuna at Gov. Role Square. You'll have some scenes, then get an achievement.

Making the Chichi Dress F and School Compatible F

Now head to the Hero Quest Counter in the Lobby, and do the first fifteen Political party Quests. They are like the solo hero quests, except you have a political party and can but be 1 of the 4 heroes. Y'all selection one of the 4 and kill all the enemies. Another wrinkle to these quests is that you must detect the breast with the Emblem Earring in each one.

Hero Quest 1 - Plow left equally soon as you spawn in, open up the chest.
Hero Quest ii - Plough right as presently as you spawn in, open the chest.
Hero Quest iii - Go through the door and look up, yous'll see a ledge you can grapple to, the chest is up in that location on the correct.
Hero Quest 4 - Become through the door and look up, y'all'll see a ledge you can grapple to, the chest is up there on the left.
Hero Quest five - Get into the warp gate, immediately turn effectually and drop down, then look left.
Hero Quest 6 - Go into the warp gate. Grapple onto the platform above you and expect right to find this.
Hero Quest vii - Go into the warp gate. Follow the east wall north and you'll find a big white box with a breast on it.
Hero Quest 8 - This 1 is behind the warp gate in the spawn expanse.
Hero Quest nine - Also behind the warp gate in the spawn area.
Hero Quest 10 - Aforementioned as five, enter the warp gate, turn around, drop down, wait left.
Hero Quest 11 - When you spawn in turn effectually and forward to the wall, you'll see the chest.
Hero Quest 12 - Get into the warp gate, the chest is ahead of you, behind the boss on a platform.
Hero Quest 13 - Every bit shortly as you spawn in, turn right and you'll see information technology.
Hero Quest 14 - Enter the warp gate and immediately turn around.
Hero Quest 15 - Go through the initial door and look upward, you'll encounter a platform with this on information technology.

You'll get an accomplishment once you've done 15.

Get together your Emblem Earrings and head to the Foyer Online PvP Counter. If y'all can't find some brand sure you bank check your item box, and also make sure yous appraise any items you have, sometimes you'll get the Emblem Earrings unappraised. Head to the Online PvP Counter in the lobby and talk to the lady on the right (if facing the desk). She'll requite yous an outfit design since you accept all 26 earrings. Now you need to make the School Uniform F and the Chic Dress F.

School Uniform

x Supreme Cloth
7 Premium Material
ten Rare Cloth
10 Organic Bee Antenna

Chichi Dress F

x Premium Cloth
ten Monster Bloodstone
10 Organic Bee Antenna
15 Snowstorm Queen Wing Panel

Organic Bee Antenna - These come up from the bees you tin can find all over the place, you shouldn't need to farm for these. I had and so many they were beingness sent to the item box.

Snowstorm Queen Wing Panel - Do the Sub Quest "Yuna's Request 2" iv times. To complete it, simply teleport to the showtime of White Frontier and caput southwest to kill Yuna's Stalker again. This will give you all the Snowstorm Queen Wing Panels you lot demand.

Monster Bloodstone - Kill the Abyss Guide UE. Teleport to the SBC Flugel Gate in Forgotten Woods and head west to find this UE, slaughter him until yous have ten.

Premium Cloth - Drops from Players on Farthermost. Teleport to the archway of Forgotten Woods, then go north upward the cliff to find some players, in that location's more than northwest of them. Get due north for a third gear up, and you'll detect the 4th group in the northeast corner of the map.

Rare Cloth - Drops from Players on Normal (also drops on extreme). You should go enough of these as you subcontract Premium Cloth.

Supreme Cloth - Drops from Players in White Frontier.

You'll get 2 achievements i for making the School Uniform F, and one for making the Chic Dress F. Brand them at Asuna, in case y'all forgot.

Accessory Addict

Collect all Emblem Earrings and create a School Uniform F.

Accessory Addict

one guide Offline Game Mode Single Player Collectable Shop

Powerleveling and Farming Final Weapon

Now you should slaughter Waste Gang to level upwards more, and also level upward Yuna, Eiji, and Sachi's affection. View at least the very first sleepover event for each. Sachi can only be talked to in Kirito Style after you've done the story. Once you've washed at least one engagement with all 3, you'll get an achievement.

Once you get to about 220, I would farm to get a legendary Benetnasch (or whatever weapon you adopt). The reason being is that the luck stat is super of import for farming, and when y'all're around this level Philia and Silica max out at 255 luck. Save your current customization data and load an empty slot. Become enough STR/DEX to apply your weapon, and pump luck, so VIT/AGI. For your Arfa max Luck and INT, requite her enough STR/AGI to use a random weak gun and and so pump her VIT/AGI. The adjacent matter y'all want depends on what yous're farming. In that location are two relevant stats here: Item Drop Charge per unit, and Rare Item Drop Rate. Item Drop Rate affects the risk of an item dropping in the first place. If y'all're fighting the Gatling Drones for a Benetnasch, this is important. They don't always drib a Benetnasch (and commonly don't) so increasing the risk of information technology happening in the showtime place is very important. If you're fighting something that ALWAYS drops a weapon, well, increasing 100% college than 100% doesn't exercise anything. Rare Item Drop Rate affects the rarity of the particular, which is super important when aiming for a legendary, considering...duh. And then basically you want a mix of both if y'all're farming something like the drones that don't have a 100% drop, or load upwards on Rare Item Drop Rate if information technology'due south a dominate or something that always drops a weapon. For the Benetnasch, I put i Item Drop Rate and one Rare Detail Driblet Rate on my primary grapheme and Arfa, if you accept the DLC that allows y'all to modify friend'due south chips, put the aforementioned setup on Philia and Silica.

As for the weapon itself, you want a legendary with 8 chips, and at least four chips that you lot actually want. For legendary 8 chips, y'all can swap out up to four chips, so as long as it has at least 4 fries you need you can modify it to be an ideal weapon. The higher the %s on the chips the better, but even if they're low you lot can farm genbu for greenbacks and blast equally many weapons into it to boost it where you want, information technology just takes longer. However, farming a legendary weapon in the first identify can take a really long fourth dimension too, especially since you not only demand a legendary to drib only one with at least 4 chips you want. And then IMO, yous should just take the first legendary you get that qualifies, but information technology's up to you. Rank 11 weapons are much more than costly to upgrade than lower ranks (the Benetnasch I concluded upwards using cost 5500 credits and xxx transform fries for each transform attempt). Every bit for the chips themselves, that depends on what kind of gun you have. If you don't desire to use a gatling gun, yous should head on over to this link: https://docs.google.com/certificate/d/one-XFtBR8qwxo-Rj3cOMEMzBbY...# the dude breaks down all the rank 11 weapons to a level of particular I could never hope to lucifer. Do note that only weapons in the White Frontier or i of the dungeons in it volition work, equally that document includes weapons from the first 3 DLCs besides. Assuming you're going with a gatling gun like me, hither's what I used.

Optical Damage
Weapon Damage
Weak Spot Damage
Harm at Max HP
Damage Vs Lifeforms
Damage Vs Mechs
Impairment Vs Humans
Overheart Buildup and Duration

Something I should note earlier you go for your final weapon is that optical weapons like the benetnasch are less effective against humans than physical harm weapons, and the hardest hardcore stage is all humans. The problem is the but other gatling gun in the DLC is Globe's End, which requires a much more annoying farming path, and confronting a far more annoying enemy called S-Type Sniper Butterflies. Those are the super annoying flying mechs that knock y'all around with lasers. On extreme, they accept incredible defense and are not easy kills, whereas Gatling Drones are easy. I'll leave information technology up to you as to which i you desire to go, all I'll say is I did everything only the concluding few hardcore coop quests just fine (which I just cooped, every bit the name would imply). Equally for the actual farming, buy all iii of the colognes from Argo, and brand sure anybody has 255 luck, and so farm either the gatling drones or the Butterflies to get a legendary with 4 fries y'all want. The process for moving chips is the same, but since it costs far more to blast weapons into a rank 11 weapon, you desire to brand sure to max the chips earlier you move them to your last weapon of selection.

As an FYI, Lisbeth has a level that goes upwardly when you impale sure bosses on normal and extreme, and so if y'all actually wanted to, yous could run through the game once again on extreme to unlock Lisbeth's final ranks, but I wouldn't carp. Rank determines the cap for each stat. For example with max rank, the cap for Optical Attack is 29.50%, but at rank eight (which you should be) it'll be 23.50%. The lower damage overall sucks but the amount of attempt required isn't worth information technology, IMO. I've read it requires all the DLCs, then you may not even be able to do it with merely DotN. Anyhow, in one case you've got a legendary benetnasch you're happy with, it's time to make the concluding weapon you'll utilise.

1. Take a trash weapon (or multiple weapons if need exist) with the stats you desire that are locked and smash weapons into it until they reach the max. Stats have unlike caps, the game will warn yous when yous're trying to transform weapons with a maxed bit. You also won't see an increase in the number when you're supposed to ostend the transformation.

2. Unlock however many chips you need on your legendary benetnasch.

3. Swap the unlocked chips on your legendary Benetnasch with the stats you want on the trash weapon.

4. Max the stats that were already on the legendary Benetnasch. This will probably require smacking Genbu around for money. The shady textile vendor sells transformation chips, so you can blast stuff into it as much equally you lot want, it simply gets a lilliputian plush. Note that you can probably do Genbu on extreme and should, as he drops a random number of HQEs, and I've seen as loftier every bit xix-20 from one kill.

Killing the Two Bosses on Extreme

Side by side up are the two DLC bosses. We have to do it on farthermost difficulty, so switch to information technology if you aren't on it now. Needless to say, these will be a huge step upwards from what you've been fighting earlier. Even with a great weapon you tin can't just get in and ane-shot them, and then be prepared to die a few times while you learn the fight.

Snowstorm Ereshkigal

She'southward in the MIR. Teleport to the last endpoint and go s, DO NOT get east, that warp gate leads to a different boss. You lot probably didn't detect considering she was much easier during the story, but the boss has three orbs that will pump energy into her and power upward her attacks and they continually respawn. It seems they increase her set on power. Her main assail that can wipe your party is her blizzard, which summons ice and throws it at the expanse. They knock you downward and tin practise information technology multiple times in 1 blizzard, making it hard for you or your allies to revive anyone. Her other attacks are either slamming her staff down or swinging it across the loonshit. I usually sit in the back close to the door. I failed many times trying to destroy the orbs while they spawned while as well damaging the dominate. I tried to just blitz her down and it worked outset try. I was no doubtfulness lucky in doing it the first fourth dimension simply I would advise trying it nonetheless. When you lot stagger her it cancels her attacks, including the blizzard. Employ PF/HF before you go in, employ ABS on her immediately, and and so pump bullets into the gem on her breasts and pray you lot stagger her plenty to impale her before she uses her blizzard attack and kills everyone. In my instance, she did information technology in one case and only hit me before I staggered her and canceled it, then that helped. Apply Heat Detonation to go on the firepower going (I only had level ii by blow and yet did it). You'll get an accomplishment when yous win. I've included a video of information technology if y'all want to take a wait at how I did it.

Cocytus Nifta

He is located in SBC Abend in White Frontier if y'all forgot. This guy is by far more difficult. He volition constantly be ane-shotting all of your allies, and he doesn't take a gigantic target on his breasts to hit, his main weak spot is his much smaller face. The red thing on his knee joints are also a weak betoken, so you tin can try and aim for those when his face is not bachelor, though to be honest I just blind fire unless I go a good chance to shoot his face up. All of his attacks are quite annoying. When he gets shut to you he volition shoot the machine gun at you, information technology will likely ane-shot you unless he has the Ability Suspension status effect or you tin dodge it. He shoots missiles, which are incredibly hard to dodge, and he too does a spinning attack. Your allies love to clump up, so this will slaughter them. He shoots missiles that make icicles, which you need to stand behind if he uses his sweeping laser assault, you lot'll be able to see he is going to practise it. You should exist prepared to die a lot trying to effigy the fight out. What got me the win was using Lisbeth and Asuna. Information technology seemed like Lisbeth did a pretty good chore of keeping Power Break Shot on the boss, and then he didn't i-shot my characters nearly as much. I messed upwards and didn't record the full fight, merely nigh of it, but you should notwithstanding be able to see the general idea of how the fight goes and what to exercise. I got quite lucky in that he didn't employ his super axle assail, though I don't know why he never did.

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